#Physics Issue
1 messages · Page 1 of 1 (latest)
is the weld made same way for each and made on server ?
1 messages · Page 1 of 1 (latest)
For some reason when i weld players together, player2s client works fine, but player1s client does not. I’ve tried changing Network ownership, i have collision groups already set so they literally cannot collide with each other, but still this flinging/glitching issue with the weld still occurs.
Player1s client
Player2s client
is the weld made same way for each and made on server ?