#Best way to prevent lag?
1 messages · Page 1 of 1 (latest)
you can put the part in replicade storage and clone it to the workspace and delete the clone when not needed
depends what the part is used for, parenting it to nil is just worse than destroy
why would you parent it to nil?
idk he said that
You can use the debris functions
and yeah put it into replicated storage
Debris is about to be depreciated iirc :v
But, why debris ?!
no way we are about to be using task.delay for destroying items now 💔
no more easy particle management
gg
It’s false
It’s just some methods with debris that are deprecated
Which doesn’t include AddItem
Not trying to bug you days later mb gng but if it's a part that's needed for a core game mechanic, should it be parented to nil when not being used or destroyed when not being used
destroyed parents it to nil anyway and does extra things