#Best way to prevent lag?

1 messages · Page 1 of 1 (latest)

strong goblet
#

If a part is going to be constantly used by the player but isn't always needed, it is better to create and destroy as needed or is it better to parent the part to nil until it is needed? Whichever reduces lag. And this is also being asked for about attachments.

nocturne rivet
#

you can put the part in replicade storage and clone it to the workspace and delete the clone when not needed

unreal dune
#

depends what the part is used for, parenting it to nil is just worse than destroy

nocturne rivet
#

why would you parent it to nil?

unreal dune
#

idk he said that

errant valve
errant valve
strong goblet
#

Debris is about to be depreciated iirc :v

earnest spade
hallow solar
#

no more easy particle management

#

gg

earnest spade
#

It’s just some methods with debris that are deprecated

#

Which doesn’t include AddItem

strong goblet
unreal dune