#How do I make a remote event fire individually for each client?? Using FireClient() breaks it...

1 messages · Page 1 of 1 (latest)

shell tendon
grand flame
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dont duplicate posts

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cuh

shell tendon
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no

shell tendon
grand flame
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then at least make it so you dont link that back and create a fresh one instead

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maybe there was an issue with your last one

shell tendon
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i still dont see a problem here... notcoolguy Only reason i did that was cus firstly this is asking generally, see how it says "a" instead of "this", if anyone bothered actually helping then they could just click the thread for more detail + putting many details in the replies makes it seem like people have already answered the thread(i know this is what the solved tag is for and it probably doesnt even stand thats just how i see it) so i just thought itd be better to just put it like thatcoolguy coolguy

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no biggie cuh

shrewd ferry
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use fire all clients?

shell tendon
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wouldnt that fire to any player despite certain conditions not being met?

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or maybe i just misunderstood that part ?

tawdry isle