#How do I make a remote event fire individually for each client?? Using FireClient() breaks it...
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no
nobody saw the thread after an hour and the threads got flooded after that how is that a problem lol
then at least make it so you dont link that back and create a fresh one instead
maybe there was an issue with your last one
i still dont see a problem here...
Only reason i did that was cus firstly this is asking generally, see how it says "a" instead of "this", if anyone bothered actually helping then they could just click the thread for more detail + putting many details in the replies makes it seem like people have already answered the thread(i know this is what the solved tag is for and it probably doesnt even stand thats just how i see it) so i just thought itd be better to just put it like that

no biggie cuh
use fire all clients?
wouldnt that fire to any player despite certain conditions not being met?
or maybe i just misunderstood that part ?
You can use FireAllClients() for firing something to everyone, but use a for loop on each player if they need to meet conditions