so i made an enemy, and im trying to get the EnemyModel to dissolve once health reaches 0 and the very first EnemyModel is the only model that doesnt dissolve instant, it takes like 20 seconds to dissolve but then every other model after that works perfect then respawns after 5 seconds like i wanted, this is the script im using inside the EnemyModel
#First Enemy Model not dissolving at 0 health
1 messages · Page 1 of 1 (latest)
I’m sure this doesn’t matter but GetPrimaryPartCFrame is deprecated
And what are you even trying to do
The dissolve function is just setting all the parts and decals transparency to 0
At that point just kill the enemy model through humanoid
im trying to make respawnable enemies that players can farm for certain currency, so they just die at 0 health, dissolve, then respawn after 5 seconds, not that complex, but it has to start with the first model working otherwise its stupid
this what the first enemymodel does
** You are now Level 1! **
this what the 2nd one does