local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")
local playername = Players.LocalPlayer.Name
Players.LocalPlayer.Chatted:Connect(function(msg)
if msg:lower() == "andrew" then
task.wait(3)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: Poor Soul.")
elseif msg:lower() == "watcher" then
task.wait(3)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: He is watching you..")
elseif msg:lower() == "2007blox" then
task.wait(3)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: Burn it")
elseif msg:lower() == "who is andrew?" then
task.wait(3)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: He played his copy of 2007BLOX.")
elseif msg:lower() == "i hate you" then
task.wait(3)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: Hating me isn't the solution")
task.wait(math.random(1, 2))
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: ".. `<font color='#FF0000'>{playername}</font>`.. " don't worry")
task.wait(1)
TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage("nil: You are next.")
end
end)
I tested in both roblox studio and normal roblox server but it didnt work, this code is a local script inside starter gui
(reposted because i waited for help too long)