#Handling multiple cooldowns

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velvet jacinth
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What would be the best way to handle multiple cooldowns? I am currently using a system of multiple debounces for each thing (M1s, Parry, Block, Crit) and having everything affected by each debounce, Along with each debounce dictating whether or not each thing is able to be used. example: if i am currently blocking I cannot Crit or M1.
this causes issues where some cooldowns are shortened by other moves turning off the debounce

river siren
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a table

velvet jacinth