#tips/ideas to reduce latency?

1 messages · Page 1 of 1 (latest)

surreal wigeon
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so my game is planned to be very fast paced i want visibility to be clear and simple, as evidenced by the big blocky tracers. However, there seems to be a lot of latency, the videos below should show what i mean. you should be able to tell which one is the video of the latency i want and the video of the latency i have. I have also made a flowchart that shows whats happening in my game. btw, this is only with 1 local script, one normal script, and 2 module scripts - hitscan and tracer.

tepid laurel
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Becasue the tracers should be drawn on the client, not on the server

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All games have this latency they just mask it

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Server should just do the raycast and confirm hit

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But visuals stay on client

surreal wigeon
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the tracers in the video are entirely client side, and the server side tracers are hidden

edit: not entirely client side, it uses the final position of the server raycast

tepid laurel
surreal wigeon
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hm

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ill just continue my search

tepid laurel
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You are literally in someone elses ticket asking for help

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Make your own ticket

surreal wigeon
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youll get help soon enough, just dont bother other people's tickets for help

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if you don't, then just make a new ticket like a day or 2 later