https://gyazo.com/d1fb13ad7e445fee99c692bdee6bb5e1
Bullets that penetrate a wall inexplicably multiply their spread amount drastically
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https://gyazo.com/d1fb13ad7e445fee99c692bdee6bb5e1
Bullets that penetrate a wall inexplicably multiply their spread amount drastically
seems pretty splicable to me, you have it so after every penetration in bulletmod.bullet it calls spreadcalc which gives it a new random spread, is that unintentional?
you probably don't want to do spread like that anyways you want to do a random angular offset
eertuyuouyhtgrfedsstdtfiyguh
(CFrame.lookAlong(Vector3.zero, direction) * CFrame.Angles(math.rad(math.random(-spread, spread)),0,math.rad(math.random(-spread, spread)))).LookVector
im gonna be fr u just put down a bunch of stuff that i dont know what to do with