Hey! So about 3–4 years ago, I switched to Unity full-time, but now I’m trying to make a Roblox game for my little brother. It’s been a while, and I feel like I’ve lost the hang of Lua and Roblox Studio a bit.
Quick question for anyone more in the loop—does it make sense to store GUI elements like Health, Hunger, Thirst, and Infection in a table instead of using separate local variables for each one?
I know it’s a small detail, but I care about writing clean, efficient code, and I’m curious if that kind of structure makes a difference in performance or readability.
** You are now Level 1! **