#does anyone know how popular games make running grab moves like this
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maybe Weld instead of WeldConstraint?
would that make a difference?
well you manually specify the cframe so it would be less buggy
also what do you mean by incredibly buggy
what kind of bugs
so
when they are welded together
i use a velocity or whatever tf to make them run forwards
but its always super slowed down and inconsistent
maybe set network owner of grabbed character to the person whos grabbing
you can do that?
i thought characters were always set to the network owner of the player
There are a few ways to make grab moves
Usually with animations, I specify to the animator to have the two rigs to be at a specific offset away from eachother
The I would weld one rig's HRP to the others rig HRP
Then play the animation
that's what i do when the players arent supposed to be moving
It's been a WHILE since I've made combat tbh
but in this case i want the player to run along while they are grabbing the other player
Thats why I said they get welded to the root part of eachother
okay i see
