I am trying to find a proper way to make Occlusion Culling in my project for better optimization, and my first thought was to use racasts but, I'm not sure on how to set it up to it's full potential aka how to use raycast and raycast params to achieve the best output and if it is even the best option to use raycast in the first place.
#Occlusion Culling with Raycasts?
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Developer Forum | Roblox
[Update] January 27, 2025 [Update] January 9, 2025 Hi Creators, We’re excited to announce that Occlusion Culling is now live in the Roblox client for all experiences on Windows PCs, with other platforms coming shortly (we’ll update this post)! Occlusion Culling improves FPS by not drawing objects hidden behind other objects, so that th...
roblox already does it
it wouldnt be much help if you do it too
Doesn't it only work when a part blocks the other parts instead of the camera not looking at it?
From what I see it does a bad job at it.