local function playSound(gun: Tool, instance: Instance | BasePart, soundName: string)
if RunService:IsServer() then
if gun and instance then
local sound = instance:WaitForChild(soundName)
if sound then
sound:Play()
print("yes")
end
end
end
end
#why do server sounds doesn't get replicated to clients?
1 messages · Page 1 of 1 (latest)
Maybe the sound doesn’t exist in client. Check if it does and if parents exist etc
it is always exists
So if u run game, it makes a sound in the server side but not client side?
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