local barrierfolder = workspace:WaitForChild("Barriers")
local Secretary = barrierfolder.Secretary:WaitForChild("Barrier")
local InternBarrier = barrierfolder:WaitForChild("InternBarrier")
local SecondInternBarrier = barrierfolder:WaitForChild("SecurityInternBarrier")
local SecurityStations = barrierfolder:WaitForChild("SecurityStations")
local player = game.Players.LocalPlayer
local rank = player:GetRankInGroup(35855841)
if rank >= 4 then
Secretary.CanCollide = false
else
Secretary.CanCollide = true
end
if rank >= 2 then
InternBarrier.CanCollide = false
SecondInternBarrier.CanCollide = false
else
InternBarrier.CanCollide = true
SecondInternBarrier.CanCollide = true
end
if rank >= 6 then
SecurityStations.CanCollide = false
else
SecurityStations.CanCollide = false
end