#How do i move a attack hit box to where the players looking
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look into Weld or WeldConstraint
anything more specific because i tried to make a weld and nothing happens
nvm i got it working
WWWWWWWWWW
part0 humanoid root part
part1 hitbox
nice
also make sure your weld constraint is parented to hitbox
Ik i just had to do that and change the cframe of the hitbox
do not use hitbox
use raycast
Hitboxes -> Imprecise
Magnitude -> makes you able to hit backwards (this is the best option if it is an AOE attack)
¿What is raycast?
Make like when you slash an imaginary line comes out from your character
If that imaginary line hits something on its way then it will return that
So make that a raycast goes out from the player with the sword torso
and if it detects another npc which has an humanoid or something that can distinguish it from the environment
Make the damage event
Look it up and tell me if you need any help with it