#What is the best option to change the animations of the character for you?

1 messages · Page 1 of 1 (latest)

eternal ingot
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Hi! I have a question that i dont find any solve searching online, what is the best way to change the animations like idle, walk, jump, etc, of the character?

I used to copy the animate localscript of the character, and changing the IDs of the animations, then the script copy that and replaces the character's one, but it have any problems, i think is a very bad way to do, and the character needs to walk or play any animation to update it.

What do you think about?

worthy brook
eternal ingot
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I wanted to know a better way to do it, that would be better

worthy brook
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you can change animations by humanoid description too

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or just create a script

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and change anims in

worthy brook
hidden canyonBOT
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studio** You are now Level 1! **studio

worthy brook
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btw

eternal ingot
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And, if i use that, is there any proproety of the humanoid or animator that i can call to refresh the animations?

Bc like, if i change the animator of the character and dont kill or it dont move, it still with the old animation

worthy brook
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The best way is still the one that u used

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changing anims in roblox default animate local script

eternal ingot
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Oh, ok, ty

rugged kayak
hidden canyonBOT
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studio** You are now Level 14! **studio

rugged kayak
eternal ingot
# rugged kayak just use the "Animate" local script

I want it to be replaced while the character still alive, how can i refresh the animations?

Like, the character is stopped, idle is playing, when i replace de Animate, the character needs to walk or play any animation to refresh it

rugged kayak
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make an animation script then

eternal ingot
rugged kayak
eternal ingot
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To check the jump, fall, and that things i need to check the propriety, right?

rugged kayak
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when he changes animation, another script will execute the stop animation if he is stopped or walk if he is walking, and when he changes state this replacement script will stop executing

rugged kayak
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humanoid.WalkSpeed.Magnitude something like that

eternal ingot
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The other script will only be enabled while it is changing the characters animations, when 100% be replaced it will get off?

rugged kayak
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no need to detect if he is jumping

eternal ingot
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I got it, tysm

rugged kayak
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use the Humanoid.ChangedState:Once()

eternal ingot