#[solved] find end position of nil raycast
1 messages · Page 1 of 1 (latest)
Use origin position as starting point and add direction times the length to find the end point.
1 messages · Page 1 of 1 (latest)
I want to visualize raycasts that didn't hit anything, what must i do with the origin position and direction?
Use origin position as starting point and add direction times the length to find the end point.