#how
1 messages · Page 1 of 1 (latest)
If you have any datastores in your game all you have to do is call :RemoveAsync() on each key that was used for that user
If you store data outside of roblox you will also need to remove that users data as well
what is a key
In that case you probably don't have any datastores in your game and its safe to ignore the message
What do you do if there are like thousands of people who requested this? Cause I doubt you do it manually.