#Spawn Bug

1 messages · Page 1 of 1 (latest)

shrewd hemlock
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I have a bug in my obby where sometimes when a player dies, they spawn at 0,0,0 instead of the next checkpoint. How do I fix this?

copper veldt
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is there any errors

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@shrewd hemlock do you do the script that adds "leaderstats"? and show me the manager.AdjustStage

rocky void
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why the wait()

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also use pivotto instead of manually moving the hrp

shrewd hemlock
rocky void
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but if character has been added theyve already loaded right

shrewd hemlock
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I guess, I didn't write the script

copper veldt
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@shrewd hemlock u didnt create leaderstats

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did u?

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and u could also use

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character.CharacterAdded: Wait ()

shrewd hemlock
shrewd hemlock
shrewd hemlock
copper veldt
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yea bcs u only do playeradded

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so it fires everytime a player is added

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not a character

shrewd hemlock
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so what do I have to do?

copper veldt
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fires it everytime the character is added

sleek summit
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tbf the wait is sometimes necessary with CharacterAdded

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since it doesn't actually fire when all the parts of the character are loaded, and sometimes it can be finnicky

shrewd hemlock
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so like

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how do I solve the bug problem?