#how to fix

1 messages · Page 1 of 1 (latest)

hasty fulcrum
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local Spawnpoint = math.random(1,3)
local Fruits = math.random(1,3)
local Potions = math.random(1,3)
local Other = math.random(1,3)

local spawnTime = 600
local despawnTime = 180

local merchantModel = game.Workspace:WaitForChild("TravelingMerchent"):WaitForChild("All")
wait(4)
merchantModel:PivotTo(CFrame.new(-333, 8.558, 215.202))

Simply isnt moving

rose summit
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Probably bc of :WaitForChild() (infinity yield) you gotta work ur way around that

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(not sure)

hasty fulcrum
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I added that to make sure its not a problem with loading

rose summit
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ik what you mean

hasty fulcrum
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nevermind it was the pivotpoint was weird

rose summit
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yet it might still be the problem

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alr

hasty fulcrum
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I tried adding a root or smth and that made it weird

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I was tryna use the 2023 method of primaryparts