#Event not receiving on Client Side?
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show the rest of yoru code
I can't even see where its being fired on the server'
ikr
Not in the project rn cuz sleep but I think I was passing it around in starterGui and starterplayerscripts cuz I wasn't sure which would work better yet
you're probably firing the remoteevent before the localscript has loaded in if the firing part is not waited for and is immediately done
add a task.wait(4) before the fireallclients/fireplayer and see if it works, if it does then that's the problem
show how you fire it server-side? @wide parcel
gotchu lemme load into the project rq
@sterile gulch @frosty siren
Is Event Sent showing in the console?
And on the client side, is quest1ev definitly the same event?
And are there any errors anywhere?
yeah every time i run, I have a "Event Received" on client side right after the receive line but it never runs
check like 3 times, 100% the one
no errors at all
Can you send the client script in full?
Where is this local script located? And is it definitely a local script?
And for this server script, its definitely a server script right?
I have it in starterPlayerScripts right now, yes they're both exactly what they should be
Add a print statement on line 23 and check if it shows in the log. eg: print("Binding to quest event...")