found a useful third person camera script but the camera doesn't collide or get blocked of by walls is there a way to edit the script to do so
local cameraOffset = Vector3.new(2.5, 2, 10)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local cameraAngleX = 0
local cameraAngleY = 0
humanoid.AutoRotate = false
local function playerInput(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Change then
cameraAngleX -= inputObject.Delta.X
cameraAngleY = math.clamp(cameraAngleY - inputObject.Delta.Y * 0.4, -75, 75)
end
end
ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.UserInputType.MouseMovement, Enum.UserInputType.Touch)
RunService:BindToRenderStep("CameraUpdate", Enum.RenderPriority.Camera.Value, function()
local startCFrame = CFrame.new(rootPart.CFrame.Position) * CFrame.Angles(0, math.rad(cameraAngleX), 0) * CFrame.Angles(math.rad(cameraAngleY), 0, 0)
local cameraCFrame = startCFrame:PointToWorldSpace(cameraOffset)
local cameraFocus = startCFrame:PointToWorldSpace(Vector3.new(cameraOffset.X, cameraOffset.Y, -100000))
camera.CFrame = CFrame.lookAt(cameraCFrame, cameraFocus)
local lookingCFrame = CFrame.lookAt(rootPart.Position, camera.CFrame:PointToWorldSpace(Vector3.new(0, 0, -100000)))
rootPart.CFrame = CFrame.fromMatrix(rootPart.Position, lookingCFrame.XVector, rootPart.CFrame.YVector)
end)