#Move:To() gets interupted
1 messages · Page 1 of 1 (latest)
Does this happen to occur about 8 seconds after you start moving?
i know about it giving up after 8 seconds
So you just have to repeatedly call :MoveTo over and over so it doesn't stop after 8 seconds
no
What do you mean "no"?
The reach goal state of a humanoid will timeout after 8 seconds if it doesn't reach its goal. This is done so that NPCs won't get stuck waiting for Humanoid.MoveToFinished to fire. If you don't want this to happen, you should repeatedly call MoveTo so that the timeout will keep resetting.
thats write but you got it wrong
if i use any input during MoveTo it is cancelled
any input i mean
W A S D
nvm ima just try what ur saying
if its correct ill shut myself up
Oh I thought you meant an NPC
Look at the last line: "a script changes the CFrame property of the RootPart", which would be Roblox's movement scripts.
it means you should repeatedly call :MoveTo
or prevent player input
What about :PivotTo()
oh ok so your correct then thats my fault
no because pivot teleports the user to the goal
This is the humanoid's MoveTo, not a Model's MoveTo
wow ur so smart
Well you don't need to assume whether I'm right or wrong, just give it a try and see if it solves your problem
It was meant to be read with a tone of disbelief
no my message was meant with a tone of disbelief
thanks it was my fault earlier for not listening to your ideas
No it's fine really, I could be wrong I could be right, just test it first before you say someone is "wrong" or "right"
hey dude whats the best thing you made
** You are now Level 8! **
That's off-topic here
do you wanna take this situation to dms
I do not want to take this situation anywhere, thank you
bro im just asking a simple question
whats the best thing u made
This tone is taken as a question
and I am trying not to be off topic in this thread. I do not feel like answering. Sorry.