#Move:To() gets interupted

1 messages · Page 1 of 1 (latest)

rustic kindle
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eg im making MoveTo() move my character to a area

velvet tide
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Does this happen to occur about 8 seconds after you start moving?

rustic kindle
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i know about it giving up after 8 seconds

velvet tide
rustic kindle
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no

velvet tide
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The reach goal state of a humanoid will timeout after 8 seconds if it doesn't reach its goal. This is done so that NPCs won't get stuck waiting for Humanoid.MoveToFinished to fire. If you don't want this to happen, you should repeatedly call MoveTo so that the timeout will keep resetting.

rustic kindle
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thats write but you got it wrong

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if i use any input during MoveTo it is cancelled

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any input i mean

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W A S D

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nvm ima just try what ur saying

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if its correct ill shut myself up

velvet tide
# rustic kindle any input i mean

Oh I thought you meant an NPC

Look at the last line: "a script changes the CFrame property of the RootPart", which would be Roblox's movement scripts.

rustic kindle
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oh

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so what does that mean

velvet tide
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or prevent player input

exotic barn
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What about :PivotTo()

rustic kindle
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oh ok so your correct then thats my fault

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no because pivot teleports the user to the goal

velvet tide
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rustic kindle
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slender falconBOT
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velvet tide
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chrome oriole
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This tone is taken as a question

velvet tide