#the enemy is wierdly rotated instead of the zombie how can i fix it
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Wtf
here a vid
This isn't a script bug, this is a build issue.
You built the enemies so they were facing a different way.
Check the pivot of the model. I'm not 100% on how to fix this, unfortunately
It's a property on the enemy's model.
if this is a .obj or .fbx import, you chose the wrong import settings
I assuming you made the mesh?
https://devforum.roblox.com/t/is-there-a-way-to-change-a-front-surface-of-a-mesh/1275512/3
Like Moon said, you'll have to reimport with the correct orientation, and the guide above will explain the direction