#Need Help Changing from server to client
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Need Help Changing from server to client
:SetNetworkOwnership, but only on the server and only for unanchored / unwelded parts (a the thing all others are welded too can have the network ownership set)
I think nil makes it server only
i did that before but it wasnt smooth and i had stuttering
that why i made it (plr) and i want now to place the phyics calculation client sided
Okay, they'd have to have their network ownership set to the player then, but you can only do that for one player.
So if multiple players need to see the same ones, you'll need to make the little guys client-sided
other can see it aswell
with the system i have rn
bcs my target poisiton and physics calculation are on server
I mean this is the limitation. Only one player can own the physics calculations for something.
So your only choice seems to be, at least from my knowledge, making the little characters client-sided.
could u help me?
just look around my code and see whats the problem
i can pay you
Oof well we don't make scripts here, so you'd need to go to #💵︱hiring.
we can go dms
This isn't like a little change, this would be an overhaul of your system so the guys could be client sided.
No thank you.
aight but thanks