#Where should i put my hitboxes?
1 messages · Page 1 of 1 (latest)
client feels more smooth for the person using the move but can be unfair and delayed
I know that u can put your hitboxes either in your SSstorage or on client side but i dont know which way is better.
As in where you store the part or where the intersection test should be done?
If its the first, you shouldn't store hitbox models and instead store the sizes of hitboxes in a module
I already have the module, but I'm not sure where I should place the hitbox activation
Usually whats done (at least in FPS games) is the client handles the test and the server just runs a quick sanity check
I'd also not recommend using a part and instead writing your own intersection test since it would be loads faster than :GetPartsInBoundingBox
So tell me if im wrong. 1st i need to activate input on the client side, then activate the hitbox(also on client side), then make some checks on server(to prevent exploiting and so on), right?