#character falling off of moving parts [SOLVED]

1 messages · Page 1 of 1 (latest)

sinful grove
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this is the kind of effect i want ^

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this is my current "stay on moving part" code

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character falling off of moving parts

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i've searched for a few days now
haven't found a solution

zealous echo
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are you... copying dead rails?

sinful grove
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not really copying

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just taking a few features

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you could say

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i'm making my own assets though

primal steeple
sinful grove
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didn't work

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it acts like ice

primal steeple
sinful grove
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gotcha

sinful grove
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like the train moving doesn't affect me

primal steeple
sinful grove
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i should probably tell how i move it

sinful grove
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part.CFrame=cframe-part.CFrame.RightVector*(s/30)
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this is how i'm moving the train

primal steeple
# sinful grove this is how i'm moving the train

hmm... moving the CFrame like that probably won't work.

Since it's not interacting with the physics, the train appears over the player, and Roblox pushes the player away so it's not in the train anymore, repeat ad nauseum

sinful grove
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do you know how else i could move it?

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in a way that would help my case

primal steeple
sinful grove
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well, doesn't the train need to be un-anchored for linearvelocity to work?

sinful grove
primal steeple
sinful grove
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thanks for the suggestion, i'll try it later

primal steeple
sinful grove
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alright

wild nacelle
sinful grove
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won't work for my game

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no

wild nacelle
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It will

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It always will

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thats also a convenient way to evade floating point error after traveling for a long distance

sinful grove
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ok but if teh world moves how will i get off the train

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like

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the train can be moving and the player off it

wild nacelle
sinful grove
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well my game doesn't travel that far so floating point won't be a thing

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so i'm not sure that this will be a good solution

tough burrow
# sinful grove so i'm not sure that this will be a good solution

if alleged meters are studs in deadrails, and there's every reason to think so, 80k studs is a very large distance which will make floating point error a thing, it won't be huge but... honestly bruh no one's going to help you make a deadrails clone, just think about it: anyone who can, probably already are making one for themselves, and any of those who don't care enough, are you offering to pay them enough to care? hehe

sinful grove
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i'm not making the game for profit purposes 😔 i'm just making it because it seemed like a fun idea and i wanted to play it with friends mostly

tough burrow
sinful grove
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i don't get your point since you just came in here rambling about the stuff i already knew
and all i was asking for was possible help with a problem i've encountered

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i'm making the game to improve my capabilities in studio

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that's the main reason

tough burrow
# sinful grove does anyone know how i could replicate the kind of system that will keep you on ...

your original post asplained wanting to replicate dead rails train system. the point i was explaining is copying that 1 for 1 isn't going to impress anyone and is probably going to cost you more than it could earn since that work aint free, comparable to cloning tsb and d2i, wishful thinking. you then said you just wanted to play with friends mostly for fun. that's great, so i suggested maybe you can just buy a private server, most popular games offer them. and then you complained about rambing and missing the point and wanting possible help with a problem?

tough burrow
sinful grove
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i don't want to continue this argument
i understand what you meant
i am just looking for possible help, i am not copying it 1:1, good luck to you too

tough burrow
sinful grove
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gotchu