#beam vfx problem

1 messages · Page 1 of 1 (latest)

eager crystal
#

so i have this beam vfx and i am trying to figure out how to enable the beam the vfx does emit but parenting the beam workspace doesnt seem to make it enabled anybody knows the fix

local ceroEvent = game.ReplicatedStorage.ceroEvent
local beam1 = game.ReplicatedStorage.beam1
local beam2 = game.ReplicatedStorage:WaitForChild("beam2")

ceroEvent.OnClientEvent:Connect(function(plr)
    task.wait(2)
    
    local beam1Clone = beam1:Clone()
    local beam2Clone = beam2:Clone()
    beam1Clone.Parent = workspace
    beam2Clone.Parent = workspace
    beam1Clone.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-30)
    beam2Clone.CFrame = 

plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)

    
    for _, particle in beam1Clone:GetDescendants() do
        if particle:IsA("ParticleEmitter") then
            local emitCount = particle:GetAttribute("EmitCount")
            particle:Emit(emitCount)
        end
    end
    
    for _, particle in beam2Clone:GetDescendants() do
        if particle:IsA("ParticleEmitter") then
            local emitCount = particle:GetAttribute("EmitCount")
            particle:Emit(emitCount)
        end
    end

end)
gloomy kayak
eager crystal
eager crystal
gloomy kayak
eager crystal
gloomy kayak
eager crystal
gloomy kayak
eager crystal
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eager crystal
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eager crystal
eager crystal
gloomy kayak
eager crystal
gloomy kayak
eager crystal
#

i am clueless about how beams really work

eager crystal
#

so there is two different se's

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one in the first part and the second se attachement is in the second part

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they both had the same name thats why i was confused

gloomy kayak
eager crystal
gloomy kayak
eager crystal
gloomy kayak
#

I think you need to be patient and ask your VFX artist. You may not be cloning the effect correctly

gloomy kayak
eager crystal
eager crystal
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eager crystal
eager crystal
eager crystal
#

if anybody knows a solution ping me pls

eager crystal
#

i tried looking for fixes online but there was nothing to find

gloomy kayak
#

in studio not in a script

eager crystal
#

oh u mean if it is in workspace?

#

it is fully rendered and working fine

gloomy kayak
#

While the game is running and you're on server view?

gloomy kayak
# eager crystal ye?

Maybe on the script try manually setting one of the beam's attachments to see if anything appears.

gloomy kayak
eager crystal
#

THANK U SO MUCH

#

OMG

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FINALLY

#

🙏🏽

#

tysm

gloomy kayak
# eager crystal NVM

There's probably a more technical answer to why that worked, unfortunately I can't be bothered to work it out