#Not sure how to make pathfinding track the player 24/7

1 messages · Page 1 of 1 (latest)

true hazel
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what i mean by this is, whenever i make a path for the bot to follow it doesnt make a new one till the path that was made is completed, if i try to make a new path each time it moves to a waypoint it kind of stutters and looks ugly

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also im very srry if i dont respond ill probably be busy doing something

warm zephyr
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hm

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ai so like when you generate a new path every frame or every waypoint, the bot interrupts its current movement and starts over

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you have a script u made for wtv it is

true hazel
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ye

warm zephyr
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ai send it

true hazel
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k

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its very messy

warm zephyr
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😭

wheat heraldBOT
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studio** You are now Level 5! **studio

true hazel
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i was planning to organize it after i was done

warm zephyr
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the problem is this

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walkto(chasingwho.HumanoidRootPart.Position, path)

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ur generating a new path every time the bot loses line of sight

true hazel
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yeah

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my brain is

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not capable of understanding this

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sir

warm zephyr
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😭

true hazel
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lemme think

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about what u said

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and look back at my code

warm zephyr
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Aight 😭

true hazel
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i have a slow processing speed

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give it a momebnt

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moment

warm zephyr
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take your time 😭

true hazel
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i still dont get it bro 😭

warm zephyr
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ai look its a simple fix so ill just do it

true hazel
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alright

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thx

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u r life saver

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ong

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i praise u

warm zephyr
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ye but to teach ya ima just change this ai
walktocancel()
walkto(chasingwho.HumanoidRootPart.Position, path)

true hazel
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i wish u luck in every project you make

warm zephyr
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give me 3m

true hazel
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i wish u big robux making

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i wish u that a big company wont try to take ur roblox game

warm zephyr
true hazel
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alrigy

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it still

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does

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the weird thing

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oh shoot i gtg

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ill figure it out myself later on

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thx for the help though

warm zephyr
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ah i see unfortunate, but yw take care

tired zinc