#Not sure how to make pathfinding track the player 24/7
1 messages · Page 1 of 1 (latest)
hm
ai so like when you generate a new path every frame or every waypoint, the bot interrupts its current movement and starts over
you have a script u made for wtv it is
ye
ai send it
😭
** You are now Level 5! **
i was planning to organize it after i was done
the problem is this
walkto(chasingwho.HumanoidRootPart.Position, path)
ur generating a new path every time the bot loses line of sight
😭
Aight 😭
take your time 😭
i still dont get it bro 😭
ai look its a simple fix so ill just do it
ye but to teach ya ima just change this ai
walktocancel()
walkto(chasingwho.HumanoidRootPart.Position, path)
i wish u luck in every project you make
okay
give me 3m
i wish u big robux making
i wish u that a big company wont try to take ur roblox game
ai try this
alrigy
it still
does
the weird thing
oh shoot i gtg
ill figure it out myself later on
thx for the help though
ah i see unfortunate, but yw take care
the main problem is your incorrect use of the Humanoid.MoveToFinished event. script.Parent.Humanoid.MoveToFinished:Wait() is not adequate for any real purpose. do it properly: https://create.roblox.com/docs/characters/pathfinding