#Is there a way to disable transform inheritance?

1 messages · Page 1 of 1 (latest)

dense hill
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I've been trying to get a part to follow the player slightly ahead, this is so I can implement multiple things. The only issue is that I want 0 to no delay on the part following the player. I tried using weld constraints or motor6D's and attaching them to the HumanoidRootPart. This does work however whenever the player moves you can notice a slight but noticeable inconsistent movement of the camera. This isn't a huge deal but it is very annoying. I could fix this by simply not attaching the sword to the HumanoidRootPart but to the left or right arm. My current issue is that the part follow the arms animations!

coral mulch
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Use World CFrame instead of Local

dense hill
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wait how would i implement it using a weld constraint