I've been trying to get a part to follow the player slightly ahead, this is so I can implement multiple things. The only issue is that I want 0 to no delay on the part following the player. I tried using weld constraints or motor6D's and attaching them to the HumanoidRootPart. This does work however whenever the player moves you can notice a slight but noticeable inconsistent movement of the camera. This isn't a huge deal but it is very annoying. I could fix this by simply not attaching the sword to the HumanoidRootPart but to the left or right arm. My current issue is that the part follow the arms animations!
#Is there a way to disable transform inheritance?
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