#[SOLVED] How do i weld the player to another players back?
1 messages · Page 1 of 1 (latest)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local carryRequest = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryRequest")
local carryPrompt = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryPrompt")
local carryAccepted = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryAccepted")
carryAccepted.OnServerEvent:Connect(function(targetPlayer, requester)
if not requester or not targetPlayer then return end
local requesterChar = requester.Character
local targetChar = targetPlayer.Character
if requesterChar and targetChar and
requesterChar:FindFirstChild("HumanoidRootPart") and
targetChar:FindFirstChild("HumanoidRootPart") then
local requesterHRP = requesterChar.HumanoidRootPart
local targetHRP = targetChar.HumanoidRootPart
local offset = CFrame.new(0, 0, 2) * CFrame.Angles(0, math.rad(180), 0)
targetChar:PivotTo(requesterHRP.CFrame * offset)
local weld = Instance.new("Weld")
weld.Part0 = requesterHRP
weld.Part1 = targetHRP
weld.C0 = offset
weld.Parent = requesterHRP
local hum = targetChar:FindFirstChildOfClass("Humanoid")
if hum then
hum.PlatformStand = true
end
-- add anim
end
end)
I want to make it so the person who accepted gets welded to the other players back and faces the other way but they just get put on the floor
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local carryRequest = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryRequest")
local carryPrompt = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryPrompt")
local carryAccepted = ReplicatedStorage:FindFirstChild("Events"):FindFirstChild("Carry"):FindFirstChild("CarryAccepted")
carryAccepted.OnServerEvent:Connect(function(targetPlayer, requester)
if not requester or not targetPlayer then return end
local requesterChar = requester.Character
local targetChar = targetPlayer.Character
if requesterChar and targetChar then
local requesterHRP = requesterChar:FindFirstChild("HumanoidRootPart")
local targetHRP = targetChar:FindFirstChild("HumanoidRootPart")
if not requesterHRP or not targetHRP then return end
for _, part in ipairs(targetChar:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local offset = CFrame.new(0, 0, -2) * CFrame.Angles(0, math.rad(180), 0)
targetChar:PivotTo(requesterHRP.CFrame * offset)
local motor = Instance.new("Motor6D")
motor.Name = "CarryAttachment"
motor.Part0 = requesterHRP
motor.Part1 = targetHRP
motor.C0 = offset
motor.C1 = CFrame.new()
motor.Parent = requesterHRP
local hum = targetChar:FindFirstChildOfClass("Humanoid")
if hum then
hum.PlatformStand = true
end
end
end)