#IDK WHATS HAPPEN

1 messages · Page 1 of 1 (latest)

faint urchin
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I put this script (propeller is a Motor6D): script.Parent.ClickDetector.MouseClick:Connect(function(plr)
if plr.Character.Torso:FindFirstChild("Propeller") then
plr.Character.Torso.Propeller:Destroy()
else
local clone = game.ReplicatedStorage.Folder.Propeller:Clone()
clone.Part0 = plr.Character.Torso
clone.Parent = plr.Character.Torso
game.Workspace.Model.Model.PLeft.Parent = plr.Character
end
end)

Propeller properties:

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THe problem is i cant move

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when i have equip the propeller

vapid hemlock
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it is anchored lil bro

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did u anchor the propeller

faint urchin
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bro really say lil bro in big 2025 🥀

faint urchin
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if i dont anchor It would fall to pieces

vapid hemlock
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that is your issue bro

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weld the propeller together instead of anchoring

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you can do it via script or just in studio, using the physics constraint maker thingy

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on the model tab

faint urchin
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but what i weld

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the motor6d or the mode

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l

vapid hemlock
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the parts of the model

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you weld them together

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weld them all to 1 part

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the main part

faint urchin
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i cant buddy

vapid hemlock
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tbh, doesn't really matter what you weld them to

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no, you do it in the studio view

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would be nice if it was that easy tho, i wish

faint urchin
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o nvm

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i click create

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and now what

vapid hemlock
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click on two of the parts in the model

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to weld them together

faint urchin
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i cant

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i click create and nothing happens

vapid hemlock
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please bro God gave you a brain i believe in you

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click this to see the welds

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or look in the part in explorer

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it will be attached if you connected both parts using the weld constraint

faint urchin
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nothing

true streamBOT
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studio** You are now Level 1! **studio

vapid hemlock
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wat

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alr brother i will record a video for you

faint urchin
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i can move now

vapid hemlock
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well, closer i suppose

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there u go fella

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for welding them all together

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you will PROBABLY have an issue where that whole big wooden thing is too heavy, so you may want to make the parts Massless

faint urchin
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yay

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but one question

vapid hemlock
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choose your question wisely

vapid hemlock
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goated bro

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but thats why i said make the parts Massless

faint urchin
vapid hemlock
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the weight of the parts is affecting your movement

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like the Anchored property, it's similar just called Massless

faint urchin
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ok

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and other question

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the last

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why is a snaje

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snake

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I think is the walk animation

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but i dont want remove

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peak english

vapid hemlock
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ahhh it wobbles

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attach it to the humanoidrootpart instead of wherever you attach it to now

faint urchin
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o yes

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thanks my little pony

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And can you force the direction? I'm planning on creating "waypoints" and then having the player move through them. It'll sort of move automatically, but it depends on whether or not you press the keys to move.

true streamBOT
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studio** You are now Level 2! **studio

faint urchin
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Well, forget about that.

vapid hemlock
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you probs can

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but, i will not be assisting with that one

faint urchin
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To be able to move alone if there are four mounted players? Do I need to create attributes?

vapid hemlock
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mounted as in on different sides, also carrying it?

faint urchin
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yes

vapid hemlock
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and one person would control it?

faint urchin
vapid hemlock
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you could weld those characters to the model, and disable their movement somehow, maybe setting their walkspeed to 0 would be enough

faint urchin
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I've already done it, all I need to do is have 4 players on each side. Do I have to double the propeller?

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double no, duplicate

vapid hemlock
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nope, it could attach to the same

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real players or fake?

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if fake, you can just weld character models on

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otherwise, you might want to add seats or something to the model that make the sitting player animate like theyre walking

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or a proximityprompt to attach properly

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idk

faint urchin
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real

faint urchin
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a no