#Weldconstraint magically disappear before being destroyed
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my guess is that the function ran multiple times causing it to fire twice
while the first instance ran fine and deleted a tentacle
the 2nd instance ran aswell and when it tried deleting one it found that it couldnt find it
but shouldn't it not be able to?
since the while loop was broken
you are connecting to the remote event more than once
try to avoid connecting events in a loop unless its very intentional
how should i do it then since i need the effect to loop and for it to break when it receives the signal
I did a bit of a hacky fix by making an if statement inside the function