local Players = game:GetService("Players")
local GiverGUI = script.Parent
local LocalPlayer = Players.LocalPlayer
local BookingGUI = script.Parent.Parent.PremierInnBooking
local GroupID = 35153508
local PlayerGroupRank = LocalPlayer:GetRankInGroup(GroupID)
local PlayerBookingGUI = LocalPlayer.PlayerGui:FindFirstChild("PremierInnBooking")
local PName = LocalPlayer.Name
function click(Players)
if PlayerGroupRank >= 14 then
PlayerBookingGUI.Enabled = true
print(PName .. "GUI Enabled")
elseif not LocalPlayer.PlayerGui:FindFirstChild("PremierInnBooking") then
local Gui = script.Parent.Parent.PremierInnBooking:Clone()
Gui.Parent = LocalPlayer.PlayerGui
PlayerBookingGUI.Enabled = true
print(PName .. "GUI Creation")
end
end
GiverGUI.MouseClick:Connect(click)```
I am trying to make a GUI Giver that will create & give/enable the GUI within the player's GUIs. I have no errors!
#GUI GIVER PROBLEM :(
1 messages · Page 1 of 1 (latest)
So I'm confused you say if the gui exists then enable it but if not, clone it?
Basically
If the GUI is there, enable it