I have this part of code, but after resizing the ImageLabel to a new size.Line 4 prints {(0,0),(0,0)}
task.wait(0.001,0.05)
local Tri = CGui.Triangle:Clone()
Tri.Size = UDim2.new({math.random(0.1,0.2),0},{math.random(0.1,0.2),0})
print(Tri.Size,Tri) --Prints 0
Tri.Parent = CGui
Tri.Visible = true
Tri.Rotation = math.random(-360,360)
local DTime = math.random(1,2.5)
game.Debris:AddItem(Tri,DTime)