#Grab Skill?
1 messages · Page 1 of 1 (latest)
If you animate the attacker like normal and then weld a part of the victim (probabably humaniod root part) to a part (probably the hands) of the attacker it should do what your looking for. Just make sure to update network ownership when you weld and after you unweld
-# Take what I say with a grain of salt, i've never animated
Thank you! also why should I update network ownership
If you anchor the players during the animation it would be fine but i'm not sure if thats what is done. If the players are left unanchored one of them will gain network ownership of both characters when they are welded. If the humanoid thats being swung around gets network ownership they might be able to weirdly move, or their humanoid might try to self right (platform stand should probably resolve this)
When you unweld them i'm pretty sure network ownership won't be restored automatically and you'll end up with one character being owned by the other player
Yeah I was intending on anchoring the hit player then unanchoring them when knockback is applied at the end
Now that I think about it I think the welding thing only primarily works for basic grabs that throw at the end
Animation centered grabs I dont think can rely on welds so heavily like example, grabbing them throwing them on the ground and stomping
Throwing to the ground is definitely harder. I don't know enough about roblox animation to know if this would work or be a good solution but heres the idea:
Create an animation for the grabbed player that has them swining around. To make this line up with the grabber's hands, teleport the grabbed player exactly to the person who did the grab and use animation to handle offsetting them up into the air.
I actually have a grab skill but im looking for a animator