#If clause wont work
1 messages · Page 1 of 1 (latest)
Here's script for reference:
cd = false
script.Parent.Touched:Connect(function(hit)
local Players = game:GetService("Players")
local model = hit.Parent
local hum = model:WaitForChild("Humanoid")
local parts = model:GetChildren()
local speed = script.Parent.Parent.Parent.Gearbox.Speed.Value
if hum and not hum:HasTag("sprayed") and speed ~= 0 and not cd then
hum:AddTag("sprayed")
print("cherry")
cd = true
local ColorVal = script.Parent.Parent["Color monitor"].Value.Value
if ColorVal == 1 then
print("waow")
Players.PlayerAdded:Connect(function(plr)
print("dang")
plr.CharacterAdded:Connect(function(plrchar)
print("wtf")
plrchar["Body Colors"].HeadColor3 = Color3.fromRGB(255,0,0)
plrchar["Body Colors"].LeftArmColor3 = Color3.fromRGB(255,0,0)
plrchar["Body Colors"].RightArmColor3 = Color3.fromRGB(255,0,0)
plrchar["Body Colors"].LeftLegColor3 = Color3.fromRGB(255,0,0)
plrchar["Body Colors"].RightLegColor3 = Color3.fromRGB(255,0,0)
plrchar["Body Colors"].TorsoColor3 = Color3.fromRGB(255,0,0)
end)
end)
(...)
end)```
the (...) stands for the rest of the script, i cut it at red only to focus better on testing
cherry does not print?
it prints cherry, but not waow nor dang
it doesnt work