#Detecting Movement in Water
1 messages · Page 1 of 1 (latest)
There is no code to share, regarding this post. I've also mentioned what I tried in the message.
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show code for try?
If you insist to not read, here you go.
is this in an event?
It will always be true. Altough I'm not moving my player. I assume due to water physics, my player floats up and that does something to the MoveDirection.
terrain water or part water?
Yes, if a tool is equipped, this function, holding the if-statement, will fire.
Terrain Water.
which event? activated? equipped?
.Equipped
Perhaps I need to loop, while it remains equipped?
is it correct to say you are trying to get wasd movement while the player's character is in terrain water - other words does humanoid.movedirection be relevant when working while swimming?
first part is getpropertychangedsignal("movedirection")
second part is testing that under terrain-swimming condition
i'm not sure of that behavior 
i assume it receives regular inputs like normal, XZ only
Well, in entirety:
I'm trying to stop the sound of an seaglider, while the player does not move. Meaning; using the Joystick or the Keyboard. But again, due the water physics, roblox thinks I move the player.
seaglider? what is this subnautica clone?
ye you check the movedirection once, it changes constantly as user input changes. use the event i mentioned earlier
Could you help me regarding the issue, and not judge somoenes work based the name? Additionally, it's just a temporary name.
this one
sarcasm doesnt translerate over well the interwebs
Relateable.

