#how can i make my objects fade out instead of going down

1 messages · Page 1 of 1 (latest)

hardy hare
#

here is the script

wait(LoadTime)
wait(1)
Bar:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1)
Description:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1)
GameTitle:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1)
Blur.Enabled = true
while Background.Transparency <1 do
    Background.Transparency = Background.Transparency +0.1
    wait(0.001)
end```
tight pasture
#

tween the transparency i guess

hardy hare
#

just like Bar.TweenTransparency and then set to somtheming ?

tight pasture
#

no keep that, that has nothing to do with transparency

hardy hare
#

just fade

#

idk if i have to keep it if just want that

dusky ospreyBOT
#

studio** You are now Level 1! **studio

tight pasture
#

enum.easingDirectionSpecifies how the tween should ease

tight pasture
hardy hare