#My snapping system bugged.
1 messages · Page 1 of 1 (latest)
Well how do you calculate where it should snap
I snap it at the nearest multiple of num and it does that
Well that won't take into account a rotated object
You may want to either:
- blockcast to find where the part touches the other one
or - Use
GetExtentsSizeof a model orSizeof a part to give them enough separation
OH YEAH, I FORGOT BLOCKCAST 😭 TYSM!!!
Just keep in mind that BlockCast doesn't detect initial collisions.