#jumping or not jumping

1 messages · Page 1 of 1 (latest)

nimble ether
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how do i check if a player is or is not jumping and do different things depending on whether the player is jumping or not

quasi merlin
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UserInputService.InputBegan passes 2 args: input | InputObject and gameProcessedEvent | bool

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also you can try to use Humanoid.StateChanged

nimble ether
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is there a way to combine the current function i have and Humanoid.StateChanged

quasi merlin
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i don't think so if you need keycode.One pressed

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Also indent it right

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new arg always will be nil

gaunt vortex