#jumping or not jumping
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UserInputService.InputBegan passes 2 args: input | InputObject and gameProcessedEvent | bool
also you can try to use Humanoid.StateChanged
is there a way to combine the current function i have and Humanoid.StateChanged
i don't think so if you need keycode.One pressed
Also indent it right
new arg always will be nil
you can use Humanoid.Jumping Event to detect if a humanoid jumped