#Animations on client or server?

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dreamy anvil
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Question, do yall play anims on client or server?

I feel like client is performance wise better, but its more hassle and "less" secure in a way. E.g. if you have animationevents you gotta fire for each event to server to tell server to do something and do certain checks. So there is a lot of back and forth between the client and server.

Do you guys have an effective way of handling this.