#text overlap

1 messages · Page 1 of 1 (latest)

tulip reef
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i set up a rank system and i made it to where if the rizz changes it scans if its a certain number and it changes the stringvalue to that rank and when it switches it does this

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i tried destrorying the clone and making a new one but the same thing happend

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local player = game:GetService("Players")    


local Rank = game.ServerStorage:WaitForChild("Rank")

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
        local player = game.Players:FindFirstChild(character.Name)

        local leaderstats = player:WaitForChild("leaderstats")
        local Rizz = leaderstats:WaitForChild("Rizz")

        local Ranks = Instance.new("Folder" ,player)
        Ranks.Name = "Ranks"
        local rank_ = Instance.new("StringValue" ,Ranks)
        rank_.Name = "rank"

            

    
        

        task.spawn(function()
            while true do
                task.wait(0.1)
                if Rizz.Value > 3000 then 
                    rank_.Value = "THE RIZZLER"
                elseif Rizz.Value > 2000 then 
                    rank_.Value = "GOOD RIZZER"
                elseif Rizz.Value > 1080 then
                    rank_.Value = "RIZZER"
                elseif Rizz.Value > 1000 then
                    rank_.Value = "PRETTY GOOD RIZZER"
                elseif Rizz.Value > 500 then
                    rank_.Value = "GOOD RIZZER"
                else 
                    rank_.Value = "New rizzer"
                end
            end
        end)
        task.spawn(function()
            while true do
                task.wait(0.2)
                local Clone = Rank:Clone()
                Clone.Parent = character.Head
                Clone.Adornee = character.Head
                Clone.TextLabel.Text = rank_.Value
                if rank_.Changed then
                    Clone:Destroy()
                    local Clone = Rank:Clone()
                    Clone.Parent = character.Head
                    Clone.Adornee = character.Head
                    Clone.TextLabel.Text = rank_.Value
                end
            end
        end)
    end)
end)    
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fyi if the code looks off you will have to strech this page

pseudo otter
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try checking for the value of the rank

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Or instead of making a new clone

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Update the text for the current rank

tulip reef
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how do I do that?

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because that's what I did before and it did the same thing do I changed it to this

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@pseudo otter

rigid waveBOT
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