#Pathfinding, rig won't climb?

1 messages · Page 1 of 1 (latest)

lethal garden
#
local path = PathfindingService:CreatePath({
        AgentRadius = 3,
        AgentCanJump = true,
        AgentCanClimb = true,
        
        Costs = {
            BuddyAvoid = 100,
            PreferPath = 1,
        }
        
    })
    
    
    local goal = buddyFolder.WaypointBlock
    
    local success, errorMessage = pcall(function()
        path:ComputeAsync(buddy.PrimaryPart.Position, goal.Position)
    end)
    
    if success then
        idleAnim:Stop()
        runAnim:Play()
        
        for _, waypoint in pairs(path:GetWaypoints()) do
            local part = Instance.new("Part")
            part.Anchored = true
            part.CanCollide = false
            part.Shape = "Ball"
            part.Material = "Neon"
            part.Transparency = 0.5
            part.Size = Vector3.new(0.266, 0.266, 0.266)
            part.Position = waypoint.Position
            part.Name = "waypoint_ball"
            part.Parent = game.Workspace
            
            humanoid:MoveTo(waypoint.Position)
            humanoid.MoveToFinished:Wait()

            task.delay(1, function()
                part:Destroy()
            end)
            
        end
    else
        warn(errorMessage, "for", buddy.Name)
    end

pathfinding portion

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lethal garden
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lethal garden
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boreal geode