#How can I make an effect like this when stepping further into a corridor?

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visual umbra
nimble olive
visual umbra
#

i mean thats not really helping

tepid mist
# visual umbra

Well you'd have some effect that activates when they pass a threshold.

It'd then increase / decrease things based on how close / far the player is from some point.

  1. Activate Effect
  2. Update the effect based on distance (transparency, text swap speed, GUI transparency, etc)