#Pathfinding stops when it goes on higher platforms
1 messages · Page 1 of 1 (latest)
script is pretty good, i would suggest that it could be optimized a bit by removing the while loop and using events to drive its behaviour
anyways its not jumping because you set "canjump" to false
I set the canjump to true and it does not jump, infac, now it gets stuck on the walls
another thing that the npc is doing is there are times where he keeps stuttering backwards as he chases the player
ok scatch that, I put this new script in the npc but another problem im facing is that it keeps stuttering everytime it gets close to the player.