#anyway to prevent local scripts from being stolen/exploited?

1 messages · Page 1 of 1 (latest)

tall dragon
#

im making a single player game where it is mostly local scripts, how do i prevent exploiters from stealing or exploiting them

light flicker
#

about stealing you can't do anything, about the other you should handle the important checks on server, depends how on what type is your game;

#

example:
if your game is an incremental when the player fires to gain coins for example you'll need to calculate how much it gains on server

slender raven
#

can't prevent theft and stopping exploiting is just making the server check everything (never trust the client)

#

only thing you can do about content thieves is make your stuff harder to steal, but nothing you do will outright stop it.

tall dragon
#

i read on forums something about actors

#

@light flicker

light flicker
#

nah still the same thing, just read what we said is pretty much what you can do

#

actors is parallel luau

tall dragon
#

alr thanks

slender raven
#

this post summed it up well. https://devforum.roblox.com/t/easiest-and-best-way-to-prevent-exploiters/2820964/12

This will not prevent exploiters, it may prevent skids (bad exploiters) from tampering with easy-access variables. If they try hard enough, they will still be able to change things. And this definitely won’t prevent flying scripts, teleporting, ESP, macros, etc.