#Story Game Loading
1 messages · Page 1 of 1 (latest)
For example, it waits for players to load in, then starts the game, if you've played the game Isle i mean something like that
use the character added event, use a datastore to store all players who were in the queue, when a player's character is added, remove them from the datastore. check if the datastore is empty, then start game :)
that is a million async calls
:(
** You are now Level 3! **
create queue server -> use memory service to send queued up plrs -> wait for each client to send a loaded signal to the server.