#Need Help with Problem
1 messages · Page 1 of 1 (latest)
Search on yt?
i searched everywhere for the solution
or just check starterplayer
i did
and check
cameramode - set to classic
DevComputerCameraMode - Set to UserChoice.
DevTouchCameraMode - Set to UserChoice.
CameraMinZoomDistance - Set to 10 or higher.
CameraMaxZoomDistance - Set to 50 or higher.
And check for scripts that modify the camera
in StarterPlayerScripts or StarterCharacterScripts
i did i even deaktivated to search for the problem but it is still doing that
** You are now Level 1! **
hm?
If you see any of this lines in the code ```
local player = game.Players.LocalPlayer
player.CameraMode = Enum.CameraMode.LockFirstPerson
can i copy paste the scripts here then?
what can it be then it wasnt like that 5hrs ago and i dindt change anything
all from starterplayer?
ok first player
game:GetService("RunService").RenderStepped:connect(function()
if (game.Workspace.CurrentCamera.Focus.p-game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude <= .6 then -- 0.5 is the as far as it can zoom in
script.Parent.FirstPerson.Value = true
else
script.Parent.FirstPerson.Value = false
end
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Set the camera mode to Classic to allow third-person view
Camera.CameraType = Enum.CameraType.Custom
wait(5)
while true do
wait(0.1) -- Adjusted wait time for better performance
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Main") then
local ControllerActivity = LocalPlayer.Character.Main:FindFirstChild("ControllerActivity")
local CursorLocked = script.Parent:FindFirstChild("CursorLocked")
local FirstPerson = script.Parent:FindFirstChild("FirstPerson")
if ControllerActivity and CursorLocked and FirstPerson then
-- Ensure the camera remains in third-person view by default
if ControllerActivity.Value == "Inactive" and (CursorLocked.Value == true or FirstPerson.Value == true) then
script.Parent.DefaultAutoRotate.Disabled = false
FirstPerson.Value = false -- Ensure FirstPerson is not set to true by default
else
script.Parent.DefaultAutoRotate.Disabled = true
end
end
end
end
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable -- Verhindert Spielersteuerung der Kamera
camera.CFrame = CFrame.new(Vector3.new(0, 10, 0), Vector3.new(0, 0, 0)) -- Position & Blickrichtung
-- Option: Kamera-Steuerung nach einigen Sekunden aktivieren
task.wait(5) -- Warte 5 Sekunden
camera.CameraType = Enum.CameraType.Custom -- Spieler kann wieder steuern
german?
yeaa
ok
.
then there is only scriptloader and character sound
.
if i disable all nothing works
and it's still first?
if i disable all exept scriptloader yes
and if all
but without it nothing works not the game or anything
** You are now Level 2! **
i can show u the scriptloader
Use connect with C uppercase
1
Replace CoordinateFrame with CFrame lua game.Workspace.CurrentCamera.CFrame
Focus isn't reliable for zoom detection
so use CameraMinZoomDistance
didnt change anything
?
k
no
i didnt write them
from a modell or plugin idk which one
ok....