#is this gonna cause lag issues
1 messages · Page 1 of 1 (latest)
it's generally always better to use events and such instead of a constantly checking loop
This can be achieved using signals. It is better, however, no it will not make your game crash
If you remove the wait(), the script might timeout if the loop's condition remains true but seeing activated will most likeky be false after some time, it will not.
Also prefer using task.wait() as wait is getting depreacated