#Animation Bug??

1 messages · Page 1 of 1 (latest)

wet junco
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I am making a Turn-Based game. If I sprint (double tap w) into the area where you can get encounters, then get an encounter, If I finish the encounter, the running animation is bugged and keeps playing continously, It is not resetting the animation back to the players idle animation. I do have a weapon idle animation when in combat. If someone can help me it would be greatly appreciated. Thank you.

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sometimes it also works and doesn't play the running animation back at all, but most of the time it continously loops the animation just like this. There is also no errors in the outputs for anybody wondering.

abstract abyss
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pretty sure movement is over idle in priority

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so if movement is playing itll override idle

half basinBOT
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studio** You are now Level 1! **studio

abstract abyss
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just :Stop() the movement anim ig?